![]() ![]() Sixth Discovery: Changing the way a rocket handles in midflight confuses the client prediction (unless you fix the client too) Third Discovery: The rail gun is an "insta-hit" weapon.įourth Discovery: Increasing rocket velocity to 20000 (from 900) makes a rocket launcher the equivilent to a rail gun with splash damage.įifth Discovery: Bouncing rockets are cool but useless. Second Discovery: The BFG and Plasma rifle shots DO travel at the same velocity. I've never looked at the "sdk"'s for other versions of quake, so trolling through this was a rather interesting experience.įirst Discovery: I wish I could code that well.
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